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How FIFA 17 Player Ratings are Worked out

Player ratings revealed by EA have always triggered hot discussion among game players, for example, Ronaldo became the top rated player this year rather than Messi. So how does EA work out FIFA 17 player ratings? EA Sports producer Michael Mueller-Moehring's insight into the process of establishing ratings is mentioned in this article.


Mueller-Moehring is producer for EA Sports' internal database group in Canada, and is responsible for collecting and verifying the football data at the company. About how he does it, he explains it with ESPN FC in details. 


In FIFA 17, there are over 700 clubs and 18,000 players, which means 5.4 million data is recorded in ratings. What to know the obscure players and then given a number that represents their skills, abilities, intelligence? 


At first, guesswork works at some degree that goes into some players' stats. Then data reviewers, a 9,000-member network is created to refine the player stats after the player is seen in action. This includes some professional-level scouts and coaches, season-ticket holders who watch loads of matches in person. These people provide feedback on players through a secure EA Sports website, which is subjective. Even though EA uses advanced stats, but the stats don't determine a player's ability in FIFA. Speaking of this, Mueller explained, 


"We have many leagues in the game; no stats provider could offer us data for all these leagues, teams and players. This is also the reason why we use this online database, because it's not possible to buy this data some way -- it just doesn't exist." "The stats are, in most cases, not taking into account very specific circumstances," he says. Not only the advanced data fails to cover the sheer number of leagues, teams and players available in FIFA, but also the numbers alone can't represent a player's ability. 


In addition, EA Sports also utilizes data fields that comprise each player's mental makeup. There are no stats that can showcase how intelligent or resilient a player is, so data reviewers must judge a player's aggression or other intangibles by the style of play on the pitch.


There are a couple of interesting tidbits in the ESPN piece. One, the league in which a player plays determines their floor and ceiling when it comes to technical ability. The example given is if Messi were playing in the Irish league, his attributes would drop "simply because he's not on the highest level anymore". Physical attributes, however, remain. Two, some players break EA Sports' formula for working out a player's overall rating. One such player is German forward Thomas Muller. Here's Michael Mueller-Moehring on his countryman:


"A case is Thomas Muller, who isn't good at anything, really, apart from his positioning.


"He always finds the right spot on the pitch, it's amazing. But he's not a great dribbler and he can't really strike the ball properly - his finishing is sometimes really, really off. Shot power is not his strength as well.


"So if you rate Thomas Muller properly, he ends up with a rating that we say doesn't make sense. It's too low."


In such a case, EA subjectively boost his overall rating to reflect his standing in the game. EA can do the opposite, as well, but it says it hasn't yet.


Now do you get the principles of working player ratings out? FIFA 17 in North America has been released, if you don't have enough coins, we fut16coin.com website provide you with cheap FIFA 17 coins to help you save money, besides, you can enjoy fast delivery and good services. If you want know relevent FIFA 17 news, you can check on our news page to see more.


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